This algorithm is to be used for players with
who have not had either all wins or all losses in
every previous rated game.
Define the ``Standard winning expectancy,'' , between
a player rated
and his/her
-th opponent rated
to be
The value of , which used to take on the values 32, 24 or 16,
depending only on a player's pre-event rating,
is now defined as
Value of ![]() |
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Full-K | Half-K |
6 | 4 | 80 | 50 |
6 | 6 | 66.67 | 44.44 |
6 | 10 | 50 | 36.36 |
20 | 4 | 33.33 | 18.18 |
20 | 6 | 30.77 | 17.39 |
20 | 10 | 26.67 | 16 |
50 | 4 | 14.81 | 7.69 |
50 | 6 | 14.29 | 7.54 |
50 | 10 | 13.33 | 7.27 |
If , or if the player competes against any opponent more
than twice,
the ``standard'' rating formula
that results in
is given by
If both and the player competes against no player
more than twice, then the ``standard'' rating formula
that results in
is given by
The resulting value of is the rating produced by the
``standard'' rating algorithm.